Often, after two goals scored, some coaches begin to be careful and ask their players to "dry" the game - not to take risks, go on the attack less, focus on defense and simply roll the ball in their half fields if you can control it. Moreover, this tactic is sometimes chosen even by experienced coaches: Fabio Capello, Jose Mourino, Diego Simeone and other eminent mentors. Sometimes this brings results - the score can be kept or even scored by catching the opponent on a counterattack.
But in some cases, the opponent begins to act more aggressively and plays back one ball. And when the score is 1: 2, the inferior team, even being an outsider, can believe in themselves and score on the spot. Then she will be close to a comeback. While the players who had a comfortable advantage and those who lost it can “swim”, completely unstuck and miss more.
Among the most famous comebacks in football, it is enough to recall the Champions League final in 2004/2005, when Liverpool , losing to Milan with a score of 3: 0 after the first half, managed to recoup and win the "eared" Cup in a series of penalty shootouts.
In fact, there is nothing dangerous in the 2: 0 score, but this greatly affects the psychological perception of football players .
It often happens that the leading team relaxes and concentrates on defense after just two goals scored - just at this time the opponents have every chance to score your first ball .
If this happens, such a goal encourages the lagging team, and the leader, on the contrary, demoralizes, which can lead to an unexpected loss.
Because with this score the team relaxes and, as a rule, gets a goal in their own net, after that the score becomes 2: 1 and the enthusiastic team, which is winning back, increases the pace, which is difficult to cope with.
Unloved account of many coaches. The reason is very simple. When you are 1-0, you are still composed and careful, because one hit and the score will be tied. But at 2-0, the players sometimes relax, because there is a gap, and the opponent somewhere inside realizes that the chance to save the game is small. At the same time, there is a risk that the losing team will close the gap by scoring a goal, and will perk up and try very hard to score the second. At the same time, it will be very difficult for those who have relaxed to return to their previous concentration. There are a lot of examples. There is a sluggish game, team A wins with a difference of two goals, but suddenly a stray goal flies into its goal, and team B rushes forward headlong, compares, and sometimes wins. At the expense of psychology. This is why a 2-0 score is considered dangerous. At the same time, according to statistics, the team that leads 2-0 is much more likely to bring the match to victory than to lose points.
It depends on which game scheme the team adheres to. If this is Italy of 2006, then it was almost impossible for anyone to break through their defense, and here 1: 0 is enough to win. And if the style of play of the current Liverpool "swing" then here and 3: 0 may not be enough
A 2-0 score is not dangerous. It's just that some time ago some coach said that he was afraid of the 2-0 score more than 1-0. Nonsense, in football any score is dangerous and 0-0 and 1-0 and 2-1. Any. You can raise the statistics and it turns out that the teams recouped from the 2-0 score MUCH less often than from the 1-0 score. Well, what kind of account is dangerous then?)
Everyone answers so seriously, they just strain with all their might, they even give examples))) although so much has already been written and said about this ... and if you are interested in football, then you know the answer 100% ... and if you are interested in tea, a question for a question? )))
Psychology. 2: 0 will pretty much make the opponent match. If this is a sensible team that observes the regime, is disciplined, etc., it will start attacking like a lion, and will run to recoup as soon as possible. Because playing two balls is much easier than three or four. Two is the most realistic, usually the arms (or legs) drop when the count is three or four zero. And the team leading in the score begins to lose vigilance and concentration. Unless, of course, the coach starts to strain. But all this applies only to teams in the class of approximately equal. If the team is a class higher than the opponent, then they usually play their own football. They impose on the opponent only the key of the game in which they themselves are now playing. They can lead the score, constantly attack, but after that they shift the pressure line, allow a weaker opponent to play a little, but only in order to rest themselves. If the coach considers that this score is enough, he no longer throws the team and forces actively forward, and the team plays calm, or counter-attacking football. It's called playing like a king. Still, morale is very important. If the team initially came out in a bad mood, one conceded goal will kill it.
I agree with the first answer.
On my own I will add a recent vivid example: Capital derby July 18 Dynamo-Spartak: Goals: 0-1 Promes 29 ', 0-2 Adriano 32', 1-2 Panchenko 54 ', 2-2 Tashaev 90 +2 '.
Bottom line: Dynamo, who just left the FNL, snatches a draw from the reigning champion in the last minutes.
Because the 1: 0 score gives you nothing. And the minimum gap at which you can feel freer is 2 or more balls. But since when the score is 3: 0, the opponent is already mentally depressed (with the exception of rare cases, for example, the Istanbul final between Milan and Liverpool), when the score is 2: 0 there are still huge chances of winning, which the losing side is feeding itself furiously.
It turns out the following: the leading team begins to morally relax, somewhere it unreasonably loses the ball, somewhere once again decides to shoot at goal, instead of holding the ball, etc., which ALMOST ALWAYS leads to a stupid mistake and here is the score for the scoreboard is already 2: 1. The leading team begins to return to the game with a cool head, while the losing team begins to play more morally, which is always dangerous.
Simply put, 2-0 is the point where the team can lose crushingly (i.e. .e 3-0 and more), or she wins (3: 2), etc.
Because there is a risk that the leading team will relax and (or) go into defense, and this is fraught with a conceded goal. This goal will cheer up the laggards, and, on the contrary, it will give a psychological boost to those who conceded.
Well, let's say.
Team 1 leads Team 2 with a score of 2: 0. Then bam, and the goal flies. The score is already 2: 1, => Team 1's knees begin to shake, and Team 2 is determined to play the ball. Therefore, it is dangerous.